![]() ![]() Where it gets cheddary is that you get a big payoff for nothing more than a little self-restraint / delayed gratification. On the issue of whether avoiding altar-smashing counts as a form of cheesing, I figure it's similar to other self-assigned quests in a way. It might have other stuff mixed in here and there. I remember scaling back the number of two(?) kinds of bars from what the wiki showed, on the advice of someone who examined the source code. I'll want to clean it up a little but will try to upload it somewhere this weekend. I also notice that the proportions of crate types we got are just about the same, roughly 1-4-8 (gold-iron-wood), so that's probably a good reflection of the actual : Thanks, and sure. It's entirely possible I was luckier than average, though excluding the spike in those two metals it not by a huge amount, it's interesting that I came out ahead of the calculated values on every single one. edit: Wow! Nice work, would it be possible to zip and post the excel file itself? I'd like to play with it. It's actually kind of weird NOT to be outclassed at the start of hardmode. But I did end up with 30-60 of all the potion-ingredient-fish, which was about the only other thing I didn't sell off. ![]() Wasn't initially planning to do that, but you run through ALOT of bait (I used over 200 I think) when you just reel in everything. About the only things I'd like but can't make are titanium weapons or alt-helmets, and I always have the option of doing some more fishing if I want them bad enough.Īs far as how many other items I got, hard to say and the figures wouldn't mean a whole lot because some of the time I was using sonar and filtering for crates. I've only played a little since I did all that really, but my plan is not to break any altars. Just to make sure there's no misunderstanding, the numbers I posted are bars, including the bars made from the ore found. ![]() If my real results are that much better than the Excel calculation, I'm going to have to build an Adamantium castle or something. Just ran ManaUser's numbers and got this.Ĭobalt Bar: 45.6 ( 87 is the actual number ManaUser got) I mean, who wouldn't love to have 9.7 Ginger Beards and sixty to ninety stacks each of common potions? It's safe to say I've really overdone this. Enough to make all the early hardmode gear, and if I don't like the modifiers, make a few more. The boxed numbers on the extreme right are the ones I made the whole thing for - how many bars of each hardmode metal I hope to get once I go ahead and go into hardmode, then open them. Money amounts are given in platinum, gold, silver, and copper pieces (pgsc).Īt the bottom are the total values if I were to sell everything, which I wouldn't do but it's nice to know, for instance, that on average Crates are worth 3.2 times as much if you sell the contents after opening instead of selling the Crates unopened, and 4.5 times as much if you wait until hardmode to sell them. The green-tinted columns show what I'd get opening that many Crates in pre-hardmode, blue-tinted the same in hardmode. Three other sheets work out how many of each item should occur.Īt the top is where I enter how many of each kind of Crate. ![]()
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